Guides

Solid Throttling Guide

Throttling limits how often a function can execute while calls continue to arrive. Unlike debouncing, throttling does not wait for activity to stop. It creates a bounded execution interval that works well for continuous events and updates.

With the default settings, the first call executes immediately. Calls received during the wait period are consolidated into one trailing execution that uses the latest arguments.

How throttling works

The timeline below shows a throttler that allows one execution every three ticks:

text
Throttling (one execution per 3 ticks)
Timeline: [1 second per tick]
Calls:        ⬇️  ⬇️  ⬇️           ⬇️  ⬇️  ⬇️  ⬇️             ⬇️
Executed:     ✅  ❌  ⏳  ->   ✅  ❌  ❌  ❌  ✅             ✅
             [================================================================]
             ^ At most one execution per interval

             [First burst]    [More calls]              [Spaced calls]
             Execute first    Keep latest trailing      Execute when allowed
Throttling (one execution per 3 ticks)
Timeline: [1 second per tick]
Calls:        ⬇️  ⬇️  ⬇️           ⬇️  ⬇️  ⬇️  ⬇️             ⬇️
Executed:     ✅  ❌  ⏳  ->   ✅  ❌  ❌  ❌  ✅             ✅
             [================================================================]
             ^ At most one execution per interval

             [First burst]    [More calls]              [Spaced calls]
             Execute first    Keep latest trailing      Execute when allowed

Calls may be discarded, but execution continues at a predictable interval while activity is ongoing.

When to use throttling

Choose throttling when:

  • Work should continue while events are arriving.
  • Executions should be spaced by a minimum interval.
  • Intermediate calls may be discarded.
  • Immediate feedback from the first call is useful.

Choose another utility when:

  • Work should wait until activity stops. Use debouncing.
  • A specific number of calls may run within a window. Use rate limiting.
  • Every operation must eventually run. Use queuing.
  • Several items should run together. Use batching.
  • You need Promise results, retries, or abort support. Use async throttling.

Choose an API

  • createThrottledSignal or createThrottledValue for throttled reactive values
  • createThrottler for callbacks, lifecycle methods, and selected state

Use the signal or value API for rate-controlled reactive state. Use createThrottler for event handlers, lifecycle methods, or timing state.

Solid example

tsx
import { createThrottledValue, createThrottler } from '@tanstack/solid-pacer'

const [displayedPosition] = createThrottledValue(() => props.position, {
  wait: 100,
})
const reporter = createThrottler(sendPosition, { wait: 250 }, (state) => ({
  isPending: state.isPending,
}))

reporter.maybeExecute(props.position)
console.log(displayedPosition(), reporter.state().isPending)
import { createThrottledValue, createThrottler } from '@tanstack/solid-pacer'

const [displayedPosition] = createThrottledValue(() => props.position, {
  wait: 100,
})
const reporter = createThrottler(sendPosition, { wait: 250 }, (state) => ({
  isPending: state.isPending,
}))

reporter.maybeExecute(props.position)
console.log(displayedPosition(), reporter.state().isPending)

The focused snippets later in this guide use createThrottler and assume they run inside a Solid reactive owner.

Execution timing

The leading and trailing options control which edges of the throttle interval may execute.

leadingtrailingBehavior
truetrueExecute the first call immediately and the latest blocked call at the trailing edge. This is the default.
truefalseExecute immediately when allowed and discard calls during the interval.
falsetrueDelay the first execution until the trailing edge and use the latest arguments received during the interval.
falsefalseDo not execute any calls.
ts
const throttler = createThrottler(updateProgress, {
  wait: 1000,
  leading: true,
  trailing: true,
})

throttler.maybeExecute(10) // Executes immediately.
throttler.maybeExecute(20)
throttler.maybeExecute(30) // Executes at the trailing edge with 30.
const throttler = createThrottler(updateProgress, {
  wait: 1000,
  leading: true,
  trailing: true,
})

throttler.maybeExecute(10) // Executes immediately.
throttler.maybeExecute(20)
throttler.maybeExecute(30) // Executes at the trailing edge with 30.

Calls received during an existing interval update the trailing arguments without restarting that interval. This is the central difference from debouncing.

Controlling pending work

Flush

flush() immediately executes the pending trailing call. It does nothing when no trailing call is pending.

ts
throttler.maybeExecute(10) // Leading execution.
throttler.maybeExecute(20) // Pending trailing execution.
throttler.flush() // Executes with 20 now.
throttler.maybeExecute(10) // Leading execution.
throttler.maybeExecute(20) // Pending trailing execution.
throttler.flush() // Executes with 20 now.

Cancel

cancel() discards the pending trailing call and clears its stored arguments. It does not reset the timing of the most recent completed execution.

ts
throttler.maybeExecute(20)
throttler.cancel()
throttler.maybeExecute(20)
throttler.cancel()

Reset

reset() restores state counters and timing values to their defaults. It does not clear an already scheduled timeout. Call cancel() before reset() when pending work must be discarded.

ts
throttler.cancel()
throttler.reset()
throttler.cancel()
throttler.reset()

Configuring behavior at runtime

Use setOptions() to update options after construction:

ts
throttler.setOptions({
  wait: 250,
  trailing: false,
})
throttler.setOptions({
  wait: 250,
  trailing: false,
})

A changed wait value does not reschedule an existing trailing timeout. It applies to later scheduling and executions.

The enabled and wait options may be functions that receive the throttler instance:

ts
const throttler = createThrottler(updateProgress, {
  enabled: (throttler) => throttler.store.state.executionCount < 100,
  wait: (throttler) => (throttler.store.state.executionCount < 10 ? 100 : 250),
})
const throttler = createThrottler(updateProgress, {
  enabled: (throttler) => throttler.store.state.executionCount < 100,
  wait: (throttler) => (throttler.store.state.executionCount < 10 ? 100 : 250),
})

Disabling a throttler through setOptions() cancels a pending trailing execution.

Observing executions

onExecute runs after the wrapped function and receives the executed arguments followed by the throttler instance:

ts
const throttler = createThrottler(updateProgress, {
  wait: 100,
  onExecute: (args, throttler) => {
    console.log('Rendered value:', args[0])
    console.log('Executions:', throttler.store.state.executionCount)
  },
})
const throttler = createThrottler(updateProgress, {
  wait: 100,
  onExecute: (args, throttler) => {
    console.log('Rendered value:', args[0])
    console.log('Executions:', throttler.store.state.executionCount)
  },
})

Solid lifecycle

The adapter cancels pending work when its owner is destroyed. Providing onUnmount replaces that default cleanup, so a custom callback must perform every required lifecycle action. When custom cleanup flushes work, remember that user callbacks can run while the component is being destroyed.

Reactive state

The adapter subscribes only to the state returned by the selector argument. Without a selector, the adapter state is empty. Create the utility inside a Solid reactive owner and select only fields used by the view:

ts
const throttler = createThrottler(updateProgress, { wait: 100 }, (state) => ({
  isPending: state.isPending,
  executionCount: state.executionCount,
}))

console.log(throttler.state().isPending, throttler.state().executionCount)
const throttler = createThrottler(updateProgress, { wait: 100 }, (state) => ({
  isPending: state.isPending,
  executionCount: state.executionCount,
}))

console.log(throttler.state().isPending, throttler.state().executionCount)

Option functions and lifecycle callbacks receive the underlying public utility instance. The .store.state reads inside those callbacks in the examples above are supported. Rendering code should read the selected adapter state shown here.

To restore selected state that your app has persisted, pass a partial snapshot through initialState. It is merged with the defaults. Restore only durable fields. Pending timers are not restored.

  • isPending: Whether a trailing execution is waiting.
  • lastArgs: The arguments retained for a possible trailing execution.
  • lastExecutionTime: When the wrapped function last executed.
  • nextExecutionTime: When another execution can occur.
  • executionCount: How many times the wrapped function has executed.
  • status: 'disabled', 'idle', or 'pending'.

See the Solid API reference for adapter signatures and the public core reference for complete option and state types.