Throttling limits how often a function can execute while calls continue to arrive. Unlike debouncing, throttling does not wait for activity to stop. It creates a bounded execution interval that works well for continuous events and updates.
With the default settings, the first call executes immediately. Calls received during the wait period are consolidated into one trailing execution that uses the latest arguments.
The timeline below shows a throttler that allows one execution every three ticks:
Throttling (one execution per 3 ticks)
Timeline: [1 second per tick]
Calls: ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️
Executed: ✅ ❌ ⏳ -> ✅ ❌ ❌ ❌ ✅ ✅
[================================================================]
^ At most one execution per interval
[First burst] [More calls] [Spaced calls]
Execute first Keep latest trailing Execute when allowedThrottling (one execution per 3 ticks)
Timeline: [1 second per tick]
Calls: ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️
Executed: ✅ ❌ ⏳ -> ✅ ❌ ❌ ❌ ✅ ✅
[================================================================]
^ At most one execution per interval
[First burst] [More calls] [Spaced calls]
Execute first Keep latest trailing Execute when allowedCalls may be discarded, but execution continues at a predictable interval while activity is ongoing.
Choose throttling when:
Choose another utility when:
Use the callback API for event handlers, the state or value API for rate-controlled UI state, and the instance API for lifecycle methods and timing state.
import {
injectThrottledCallback,
injectThrottledSignal,
} from '@tanstack/angular-pacer'
export class ScrollComponent {
readonly report = injectThrottledCallback(sendPosition, { wait: 250 })
readonly displayedPosition = injectThrottledSignal(0, { wait: 100 })
update(position: number) {
this.displayedPosition.set(position)
this.report(position)
}
}import {
injectThrottledCallback,
injectThrottledSignal,
} from '@tanstack/angular-pacer'
export class ScrollComponent {
readonly report = injectThrottledCallback(sendPosition, { wait: 250 })
readonly displayedPosition = injectThrottledSignal(0, { wait: 100 })
update(position: number) {
this.displayedPosition.set(position)
this.report(position)
}
}The focused snippets later in this guide use injectThrottler and assume they run inside an Angular injection context.
The leading and trailing options control which edges of the throttle interval may execute.
| leading | trailing | Behavior |
|---|---|---|
| true | true | Execute the first call immediately and the latest blocked call at the trailing edge. This is the default. |
| true | false | Execute immediately when allowed and discard calls during the interval. |
| false | true | Delay the first execution until the trailing edge and use the latest arguments received during the interval. |
| false | false | Do not execute any calls. |
const throttler = injectThrottler(updateProgress, {
wait: 1000,
leading: true,
trailing: true,
})
throttler.maybeExecute(10) // Executes immediately.
throttler.maybeExecute(20)
throttler.maybeExecute(30) // Executes at the trailing edge with 30.const throttler = injectThrottler(updateProgress, {
wait: 1000,
leading: true,
trailing: true,
})
throttler.maybeExecute(10) // Executes immediately.
throttler.maybeExecute(20)
throttler.maybeExecute(30) // Executes at the trailing edge with 30.Calls received during an existing interval update the trailing arguments without restarting that interval. This is the central difference from debouncing.
flush() immediately executes the pending trailing call. It does nothing when no trailing call is pending.
throttler.maybeExecute(10) // Leading execution.
throttler.maybeExecute(20) // Pending trailing execution.
throttler.flush() // Executes with 20 now.throttler.maybeExecute(10) // Leading execution.
throttler.maybeExecute(20) // Pending trailing execution.
throttler.flush() // Executes with 20 now.cancel() discards the pending trailing call and clears its stored arguments. It does not reset the timing of the most recent completed execution.
throttler.maybeExecute(20)
throttler.cancel()throttler.maybeExecute(20)
throttler.cancel()reset() restores state counters and timing values to their defaults. It does not clear an already scheduled timeout. Call cancel() before reset() when pending work must be discarded.
throttler.cancel()
throttler.reset()throttler.cancel()
throttler.reset()Use setOptions() to update options after construction:
throttler.setOptions({
wait: 250,
trailing: false,
})throttler.setOptions({
wait: 250,
trailing: false,
})A changed wait value does not reschedule an existing trailing timeout. It applies to later scheduling and executions.
The enabled and wait options may be functions that receive the throttler instance:
const throttler = injectThrottler(updateProgress, {
enabled: (throttler) => throttler.store.state.executionCount < 100,
wait: (throttler) => (throttler.store.state.executionCount < 10 ? 100 : 250),
})const throttler = injectThrottler(updateProgress, {
enabled: (throttler) => throttler.store.state.executionCount < 100,
wait: (throttler) => (throttler.store.state.executionCount < 10 ? 100 : 250),
})Disabling a throttler through setOptions() cancels a pending trailing execution.
onExecute runs after the wrapped function and receives the executed arguments followed by the throttler instance:
const throttler = injectThrottler(updateProgress, {
wait: 100,
onExecute: (args, throttler) => {
console.log('Rendered value:', args[0])
console.log('Executions:', throttler.store.state.executionCount)
},
})const throttler = injectThrottler(updateProgress, {
wait: 100,
onExecute: (args, throttler) => {
console.log('Rendered value:', args[0])
console.log('Executions:', throttler.store.state.executionCount)
},
})The adapter cancels pending work when its owner is destroyed. Providing onUnmount replaces that default cleanup, so a custom callback must perform every required lifecycle action. When custom cleanup flushes work, remember that user callbacks can run while the component is being destroyed.
The adapter subscribes only to the state returned by the selector argument. Without a selector, the adapter state is empty. Create the utility in an Angular injection context, usually as a component or service field initializer and select only fields used by the view:
const throttler = injectThrottler(updateProgress, { wait: 100 }, (state) => ({
isPending: state.isPending,
executionCount: state.executionCount,
}))
console.log(throttler.state().isPending, throttler.state().executionCount)const throttler = injectThrottler(updateProgress, { wait: 100 }, (state) => ({
isPending: state.isPending,
executionCount: state.executionCount,
}))
console.log(throttler.state().isPending, throttler.state().executionCount)Option functions and lifecycle callbacks receive the underlying public utility instance. The .store.state reads inside those callbacks in the examples above are supported. Rendering code should read the selected adapter state shown here.
To restore selected state that your app has persisted, pass a partial snapshot through initialState. It is merged with the defaults. Restore only durable fields. Pending timers are not restored.
See the Angular API reference for adapter signatures and the public core reference for complete option and state types.